![]() Unfortunately it doesn't have it's SGB border no matter what I try. Of course it does, it's an official GBC game at least. GBC palette (as it was a black cartridge with GBC support)Īs you can see it has all the official GBC colors.SGB support (at least it has a border as you can see here).I continued with a game that has both, called Dragon Quest/Warrior Monsters: To my suprise it already has it's correct SGB border as well as the SGB color palette: My first attempt was Pokémon Red Edition without any BIOS files. I grabbed the recent dev build of mGBA (Windows) and tried a bit around.Īlso I grabbed myself the BIOS files for GB, GBC and SGB. I just registered here for this topic as I'm very interested in this. Weighs 2.25kb. After activating the BIOS you can see the correct colors in the video game of Kirby. The only problem is that the kirby sprite looks red and white when it should look pink. Any advice to solve this problem? by the way, sorry for my bad english thanks in advance (Y) Hello ShadowOne333 I have the same problem as you with the same video game. I followed your steps download the BIOS called gbc_bios.bin. ![]() So with that said, the question is, can we boot games like Kirby's Dream Land in color in any way with the current mGBA builds? Or is this still in planning / not implemented into it yet? I believe this is related to the Gameboy Color BIOS having some palettes stored in its data usually linked to the ROM's specific header, though I'm not sure if this is actually the case.Ī more in-depth information about the Gameboy games being colorized in GBC mode is found here: Same thing goes for games with special palettes when booted through SGB, like Metroid II. I was wondering if there is a way to make GB which have special palettes when played in GBC to be loaded up with mGBA. I've been playing a lot of GB lately, and I notice that non GBC games usually boot in black and white. I wanted to use the default 0.0, which is a little sharper, but it makes some colors have a green or yellowish tint.(09-26-2017, 08:04 PM)ShadowOne333 Wrote: Hello there. And I use 0.25 for the "static const float bloom_excess_static" value. I disable the border it's a nice effect, but obscures too much of the screen. There are two settings I don't use defaults for. I'm using the user-settings-royale-with-cheese-nvidia.h settings file, which I assume has all the bells, whistles, and optimizations that work on Nvidia cards enabled. So my opinion on it flipped and it's my favorite. It's nice and bright and I don't often notice unevenness in it at non-integer scale. Also, I would now go straight for Royale over the other shaders. So I ended up reverting most of them to default. Now that I can switch between them at will I realized a lot of the parameter customizations I made killed the "character" of the shaders. Doing this to my shader files made it so I can use the next/previous shader keys/buttons to swap between them on the fly. But I found all the files it needs, copied them to my Royale folder and made sure the paths pointed to them. ![]() Royale was the most difficult to do that with a lot of the 25 files in it's src folder have include lines which point to files that are part of common shaders. I opened all the ones I liked in Notepad++ and modified the paths so I could have their cg or cgp file in the root of my shader folder. Click to expand.A CG version of this was uploaded to github a few days ago: Īfter trying out many of the CRT shaders I was really indecisive about what shader I liked the most. ![]()
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